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Art

Unlimited Editions: Three Approaches to the Dissemination and Display of Digital Art

The paper reflects on three approaches to the dissemination and display of digital art. “s[edition]” is a novel, web-based service that offers limited editions of “digital prints”.

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Unlimited editions: three approaches to the dissemination and display of digital art

M Blythe, J Briggs, J Hook, P Wright, P Olivier (2013)

Digital Originals: Reproduction as a Space for Design

This paper reports findings from a qualitative study of a group of artists in the North of England. It focuses on the impact of digital technology on their printmaking and wider art practice. 

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Digital originals: reproduction as a space for design

M Blythe, J Briggs, P Olivier, J Hook (2012)

Tenori - On Stage: YouTube as a Performance Space

This paper reports findings from four related studies of the “Tenori-on” as it appears on YouTube in order to consider Web 2.0 as a performance space. 

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Tenori-on stage: YouTube as performance space

M Blythe, P Cairns (2010)

History and Experience: Storytelling and Interaction Design

This paper reflects on the uses of different forms of storytelling in the design and implementation of an experience prototype for a Museum exhibition about the medieval historian Jean Froissart. Concept designs developed during interdisciplinary design workshops were captured as pastiche scenarios for further discussions. 

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History and experience: storytelling and interaction design

M Blythe, J McCarthy, P Wright, D Petrelli (2011)

Interdisciplinary Criticism: Analysing the Experience of Riot!

This paper reports the findings from quantitative and qualitative studies of Riot! a location sensitive interactive play for voices. 

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Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative

M Blythe, J Reid, P Wright, E Geelhoed (2006)

Interaction Design and the Critics: What to Make of the "Weegie"

This paper describes the development and evaluation of “weegie” an audio-photography desk featuring sounds and images inspired by the Govan area of Glasgow. It was intended to be an interactive artwork that would challenge negative preconceptions about the area. 

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Interaction design and the critics: what to make of the weegie

M Blythe, J Robinson, D Frohlich (2008)

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